WRITING

"Wayside"; [ Download ] First Ten Pages (Rich Text Format) 2005, Kenn Hoekstra

"Cold Front "; [ Download ] First Twenty-Five Pages (Rich Text Format) 2005, Kenn Hoekstra

"Selling Ideas To The Game Industry"; Game Design Workshop, 2004, CMP Books

"Getting A Job In The Game Development Industry"; Game Developer's Market Guide, 2003, Premiere Press

Soldier of Fortune II: Double Helix Screenplay; Raven Software/Activision; 2002

Gaming University Volume II

Gaming University Volume VI

Gaming University Volume X

Gaming University Volume XV

Gaming University Volume XVIII

Gaming University Volume XXI

"Take Me There And Make Me A Part of It"; Computer Games Magazine; February 2002

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"So You Want To Be A Game Designer?";Computer Games Magazine; January 2002

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"You Can Get There From Here";Computer Games Magazine; December 2001

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"An Introduction To Quake III: Arena Level Design"; Computer Games Magazine; June 2001

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Soldier of Fortune Official Strategy Guide; Brady Games Publishing; March 2000

Game Manuals, Documentation, Support/Help Files; Raven Software, Activision, LucasArts; 1999 - 2002

Getting Started With QERadiant For Soldier of Fortune II; Soldier-Of-Fortune.com; July 2002

"The UW-Whitewater Diversity Advocate Program"; PaperClip Communications' "On Duty"; October 1993

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