GAME DEVELOPMENT

I began working in Game Development at Raven Software as a Level Designer in February of 1997. I became Project Administrator in 1998 and I left Raven Software in June of 2004.

After a year of freelance and contract work, I joined Pi Studios in Houston in December of 2005 where I work as a Level Designer and Producer. .

Mercenaries 2: World in Flames (PS2) - 2007 (EA/Pandemic)

- Executive Producer/Project Lead

Halo 2 Vista Editor Project - 2007 (Microsoft/Bungie)

- Executive Producer/Project Lead

Call of Duty 3 - 2006 (Activision/Treyarch)

- Level Design (Prototyping)
- Pi Internal Producer (General Project Support)

Quake IV - 2005 (Activision/id Software)

- Project Administrator (General Project Support)

Note: I am not listed in the credits for Quake IV, but I worked on the project from the beginning until June of 2004 when I left Raven Software.

X-Men: Legends - 2004 (Activision)

- Project Administrator (General Project Support/Marketing)

Star Wars: Jedi Knight - Jedi Academy - 2003 (Activision/LucasArts)

- Project Administrator (General Project Support/Marketing)
- Manual Author

Star Wars: Jedi Knight 2 - Jedi Outcast - 2002 (Activision/LucasArts)

- Project Administrator (General Project Support/Marketing)
- Manual Author

Soldier of Forrtune II: Double Helix - 2002 (Activision)

- Project Administrator (General Project Support/Marketing)
- Manual Author
- Wrote Game Screenplay (See IMDB Entry Here)

Elite Force Expansion Pack - 2001 (Activision)

- Project Administrator (General Project Support/Marketing)
- Manual Author
- Wrote In-Game Text/Dialogue For Voyager Virtual Tour Mode

Star Trek: Voyager - Elite Force - 2000 (Activision)

- Project Administrator (General Project Support/Marketing)
- Manual Author

Soldier of Fortune: Platinum Edition - 2001 (Activision)

- Level Designer (DM Rust)
- Project Administrator (General Project Support/Marketing)
- Manual Author
- Strategy Guide Included On CD (.pdf format)

Soldier of Fortune - 2000 (Activision)

- Level Designer (Single Player Prototyping)
- Project Administrator (General Project Support/Marketing)
- Manual Author
- Official Strategy Guide Author (See Amazon.com Link Here)

 

Heretic II - 1998 (Activision)

- Level Designer (Single Player Prototyping)
- Project Administrator (Heretic II Enhancement Pack)

Note: I am not listed in the credits for Heretic II due to a clerical error.

Hexen II: Portal of Praevus - 1998 (Activision)

- Level Designer (2 Single Player Levels)

Hexen II - 1997 (Activision)

- Designed Multiplayer Map For HexenWorld MP Enhancement

Take No Prisoners - 1997 (Red Orb Entertainment)

- Level Designer (Single Player & Multiplayer)

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