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GAME
DEVELOPMENT
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I began working in Game Development at Raven Software as a Level Designer in February of 1997. I became Project Administrator in 1998 and I left Raven Software in June of 2004. After a year of freelance and contract work, I joined Pi Studios in Houston in December of 2005 where I work as a Level Designer and Producer. .
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Mercenaries 2: World in Flames (PS2) - 2007 (EA/Pandemic) - Executive Producer/Project Lead |
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Halo 2 Vista Editor Project - 2007 (Microsoft/Bungie) - Executive Producer/Project Lead |
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Call of Duty 3 - 2006 (Activision/Treyarch) - Level Design (Prototyping) |
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Quake IV - 2005 (Activision/id Software) - Project Administrator (General Project Support) Note: I am not listed in the credits for Quake IV, but I worked on the project from the beginning until June of 2004 when I left Raven Software. |
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X-Men: Legends - 2004 (Activision) - Project Administrator (General Project Support/Marketing) |
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Star Wars: Jedi Knight - Jedi Academy - 2003 (Activision/LucasArts) - Project Administrator
(General Project Support/Marketing) |
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Star Wars: Jedi Knight 2 - Jedi Outcast - 2002 (Activision/LucasArts) - Project Administrator
(General Project Support/Marketing) |
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Soldier of Forrtune II: Double Helix - 2002 (Activision) - Project Administrator
(General Project Support/Marketing) |
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Elite Force Expansion Pack - 2001 (Activision) - Project Administrator
(General Project Support/Marketing) |
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Star Trek: Voyager - Elite Force - 2000 (Activision) - Project Administrator
(General Project Support/Marketing) |
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Soldier of Fortune: Platinum Edition - 2001 (Activision) - Level Designer
(DM Rust) |
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Soldier of Fortune - 2000 (Activision) - Level Designer
(Single Player Prototyping)
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Heretic II - 1998 (Activision) - Level Designer
(Single Player Prototyping) Note: I am not listed in the credits for Heretic II due to a clerical error. |
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Hexen II: Portal of Praevus - 1998 (Activision) - Level Designer (2 Single Player Levels) |
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Hexen II - 1997 (Activision) - Designed Multiplayer Map For HexenWorld MP Enhancement |
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Take No Prisoners - 1997 (Red Orb Entertainment) - Level Designer (Single Player & Multiplayer) |
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Kenn's
World © 2005 Kenn Hoekstra
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